// this file is autogenerated using stringify.bat (premake --stringify) in the
// build folder of this project
static const char* pointSpriteFragmentShader =
    "#version 330\n"
    "precision highp float;\n"
    "in Fragment\n"
    "{\n"
    "     vec4 color;\n"
    "} fragment;\n"
    "in vec3 ambient;\n"
    "out vec4 color;\n"
    "void main_textured(void)\n"
    "{\n"
    "    color =  "
    "fragment.color;//texture2D(Diffuse,vert.texcoord);//fragment.color;\n"
    "}\n"
    "void main(void)\n"
    "{\n"
    "	vec3 N;\n"
    "	N.xy = gl_PointCoord.st*vec2(2.0, -2.0) + vec2(-1.0, 1.0);\n"
    "    float mag = dot(N.xy, N.xy);\n"
    "    if (mag > 1.0) discard; \n"
    "    vec4 texel = "
    "fragment.color;//vec4(1,0,0,1);//"
    "fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
    "	vec3 ct;\n"
    "	float at,af;\n"
    "	af = 1.0;\n"
    "		\n"
    "	ct = texel.rgb;\n"
    "	at = texel.a;\n"
    "		\n"
    " vec3 lightDir= vec3(1,0,0);\n"
    "	float diffuse = max(0.0, dot(lightDir, N));\n"
    "	color  = vec4(ct * diffuse, at * af);	\n"
    "}\n";
