// this file is autogenerated using stringify.bat (premake --stringify) in the
// build folder of this project
static const char* segmentationMaskInstancingFragmentShader =
    "#version 330\n"
    "precision highp float;\n"
    "in vec4 scale_obuid;\n"
    "out vec4 color;\n"
    "void main(void)\n"
    "{\n"
    "	highp int obuid = int(scale_obuid.w);\n"
    "	float r = ((obuid>>0 )&0xff)*(1./255.f);\n"
    "	float g = ((obuid>>8 )&0xff)*(1./255.f);\n"
    "	float b = ((obuid>>16)&0xff)*(1./255.f);\n"
    "	float a = ((obuid>>24)&0xff)*(1./255.f);\n"
    "	color  = vec4(r,g,b,a);\n"
    "}\n";
