// this file is autogenerated using stringify.bat (premake --stringify) in the
// build folder of this project
static const char* linesVertexShader =
    "#version 150   \n"
    "uniform mat4 ModelViewMatrix;\n"
    "uniform mat4 ProjectionMatrix;\n"
    "uniform vec4 colour;\n"
    "in vec4 position;\n"
    "out vec4 colourV;\n"
    "void main (void)\n"
    "{\n"
    "    colourV = colour;\n"
    "		gl_Position = ProjectionMatrix * ModelViewMatrix * position;\n"
    "		\n"
    "}\n";
