// this file is autogenerated using stringify.bat (premake --stringify) in the
// build folder of this project
static const char* instancingFragmentShader =
    "#version 330\n"
    "precision highp float;\n"
    "in Fragment\n"
    "{\n"
    "     vec4 color;\n"
    "} fragment;\n"
    "in Vert\n"
    "{\n"
    "	vec2 texcoord;\n"
    "} vert;\n"
    "uniform sampler2D Diffuse;\n"
    "in vec3 lightDir,normal,ambient;\n"
    "out vec4 color;\n"
    "void main_textured(void)\n"
    "{\n"
    "   color  = vec4(0.1,0.2,0.3,0.3);\n"
    "}\n"
    "void main(void)\n"
    "{\n"
    "    vec4 texel = "
    "fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
    "	vec3 ct,cf;\n"
    "	float intensity,at,af;\n"
    "	\n"
    "	intensity = 0.5+0.5*clamp( dot( normalize(normal),lightDir ), -1,1 );\n"
    "	cf = intensity*(vec3(1.0,1.0,1.0)-ambient)+ambient;\n"
    "	af = 1.0;\n"
    "		\n"
    "	ct = texel.rgb;\n"
    "	at = texel.a;\n"
    "		\n"
    "	color  = vec4(ct * cf, at * af);	\n"
    "}\n";
