Metadata-Version: 2.1
Name: protocards
Version: 0.2.0
Summary: Basic tools for working with generic game cards in python.
Home-page: https://github.com/relsqui/protocards
Author: Finn Ellis
Author-email: relsqui@chiliahedron.com
License: MIT
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Description-Content-Type: text/markdown
License-File: LICENSE

## protocards

is a library for implementing card game logic in python. It's designed to be
generic enough to build unique card types with, but also implements a standard
poker deck for convenience. Basic usage is simple:

```
>>> from protocards.standard import make_deck
>>>
>>> deck = make_deck(shuffle=True)
>>> hand = deck.deal(5)
>>> print(hand)
AJ6s 2h 3c
>>> print(hand[0])
Ace of Spades
```

The cribbage module implements some example game logic using protocards.

```
>>> from protocards.standard import make_deck
>>> from protocards.cribbage import score_hand
>>>
>>> deck = make_deck(shuffle=True)
>>> hand = deck.deal(4)
>>> turned = deck.pop()
>>> print(hand)
Jh 8d QTc
>>> print(turned)
Six of Spades
>>> score_hand(hand, turned)
{'runs': 3, 'fifteens': 0, 'pairs': 0, 'nobs': 0, 'flush': 0, 'heels': 0}
```

### package summary

#### base
base is for abstract classes which can be used on their own in
simple projects or subclassed to build more complex mechanics.

A `CardProperty` is a category a card can belong to, like "spade"
or "three" or "green" or "flying." This base class only has a name;
subclass it to add other attributes, or just to have a new type
for easy comparison.

`Card` is a placeholder, which provides a basic equality test to
its subclasses.

`Hand` is a container for storing cards. It behaves like a list in
that it can be indexed or sliced, and implements the standard list
methods as well as these:
* `.shuffle()` is the opposite of `.sort()`.
* `.deal(n)` removes the number of cards you specify and returns them
  as a new `Hand`.


#### standard
standard implements the standard 52-card deck. It defines `Rank`
and `Suit` as card properties, and a list of each: `RANKS` and
`SUITS`. These lists define the sorting order for cards with those
properties. Specific ranks and suits can also be accessed as
constants--`TWO`, `QUEEN`, `HEART`, and so on.

`StandardCard` is your normal playing card. It has a rank, a suit, and
a name. You can compare StandardCards to each other; cards with lower
ranks are less than cards with higher ranks, and a card with a lower
suit is less than a card with a higher suit and the same rank. (Aces
are high in the default implementation. Ascending suit order is clubs,
diamonds, hearts, spades, following bridge.)

`StandardHand` is what you hold StandardCards in. To Hand it adds a
tidy string representation (as seen in the examples), and two more
methods:
 * `.by_rank(Rank)` returns a new StandardHand containing the cards
   from your hand which have the given rank. It does *not* remove them
   from your hand.
 * `.by_suit(Suit)` is the same thing but for suits.

Finally, `make_deck()` is a top-level function which just creates a full
deck of cards, defined as one of each possible pair of the members of
RANKS and SUITS. By default, it is returned still in order; pass
`shuffle=True` to have it shuffled first.


#### cribbage
cribbage implements the hand-scoring rules of cribbage (but not the
play rules). Its main interface is `score_hand()`, which takes a
StandardHand and returns a dictionary of ("score-type": points) pairs.
You can also pass it `turned=StandardCard` and the boolean arguments
`crib` and `dealer` to cover all the scoring possibilities.

score_hand() has a series of helper functions which can be called
individually with a StandardHand: `score_fifteens()` etc. return
integers, and `check_flush()` returns a boolean. It also has the
`value()` function, which takes a StandardCard and returns the point
value of that card (for fifteens and the play).


___

I originally wrote this because I wanted to know what the cribbage
score for a whole deck of cards was. Now I can find out!

```
>>> from protocards import standard, cribbage
>>>
>>> def score_deck():
...     score = cribbage.score_hand(standard.make_deck())
...     for key, value in score.items():
...             if value:
...                 print("{} for {:,}".format(key, value))
...     print("total: {:,}".format(sum(score.values())))
... 
>>> score_deck()
runs for 872,415,232
fifteens for 34,528
pairs for 156
total: 872,449,916
```

Plus 1-2 for heels/nobs, depending on the turned card and whether you're
dealing.
