Metadata-Version: 2.1
Name: PROPython
Version: 1.0.7
Summary: We are updated this package and there are a lot of cool stuff
Home-page: https://github.com/Game2D/PROPython
Author: PROPython
Author-email: arseniizaripov@yandex.ru
License: UNKNOWN
Description: # PROPython version 1.0.7
        
        # Classes
        
        Terminal()
        
        Language()
        
        Debug()
        
        Time()
        
        Base()
        
        Dict()
        
        List()
        
        Math()
        
        File()
        
        PROGame()
        
        # Class Terminal
        
        	from PROPython import Terminal
        
        	success = False
        
        	terminal = Terminal() # Creating terminal
        
        	print(terminal.get_args()) # Get what user entered
        
        	if terminal.get_args = ['run']: # If user entered run
        		print("Running") 
        		success = True
        
        	if success == False: # If not successs
        		print("Avalible args:\n run")
        
        # Now write in console this
        
        	python my_app.py run
        	
        # And we see what is hatched
        
        	Running
        	
        # If we write something else
        
        	python my_app.py stop
        	
        # And we see what is hatched
        
        	Avalible args:
        	run
        
        
        # Language
        
        	from PROPython import Language
        
        	lang = Language()
        	
        	lang.en() # English
        	lang.ru() # Russian
        	
        # We will add more languages in new updates
        	
        
        # Debug
        
        	from PROPython import Debug
        	
        	debug = Debug()
        	
        	debug.log("Hello, world!", sep=' ', end='?', file=None) # Work's like print
        	
        	debug.cmd(msg="Hello, world!") # Have 1 argument "msg"
        
        
        # Time
        
        	from PROPython import Time
        	
        	time = Time()
        	
        	time.delay(seconds=2) # Makes a delay
        
        
        # Base
        
        	from PROPython import Base
        	
        	base = Base()
        	
        	base.loading_animation() # Print loading animation in console
        	
        	base.writing_animation(text="my writing text!") # Write text
        	
        	base.__return__(object=[10, "67", "Hello"]) # Return's something
        	
        
        # Dict
        
        	from PROPython import Dict
        	
        	dict = Dict()
        	
        	my_dict = {"HELLO":1, "A":9, "B":0, "V":5}
        	
        	dict.sort(dict=my_dict) # Sorting dict
        
        
        # List
        
        	from PROPython import List
        	
        	my_list = ["10", 10, "YAP"]
        	
        	list = List()
        	
        	list.enum(list=my_list) # Enumerate list
        	
        	print(lis.length(list=my_list)) # Returns list length
        	
        	
        # Str
        
        	from PROPython import Str
        	
        	_str = Str()
        	
        	string1 = "abcdefg123456"
        	string2 = "abcd"
        	letter = "a"
        	
        	_str.has_number_or_letter(string1) # Returns True
        	_str.has_number(string2) # Returns False
        	_str.has_letter(string2) # Returns True
        	
        	_str.computer_symbol(letter) # Returns computer symbol of letter
        	string1 = _str.upper(string1) # Make string upper case
        	string1 = _str.lower(string1) # Make string lower case
        	
        	
        # Directory
        	
        	from PROPython import Directory
        	
        	directory = Directory()
        	
        	directory.create(path="my_directory_name") # Creates directory
        	
        	directory.delete(path="my_directory") # Deletes directory
        	
        	print(directory.files_list(path="my_directory_name")) # Returns what in directory
        	
        	print(directory.is_exists(path="my_directory")) # Returns True or False (In this case it will be return False)
        	
        	
        # Math
        
        	from PROPython import Math
        	
        	math = Math()
        	
        	print(math.pi) # Returns pi number
        	print(math.euler_num) # Returns euler's number
        	
        	rand = math.random(start=1, stop=100, step=2) # Random number
        	
        	print(math.round(number=3.9))
        	
        	print(math.floor(number=3.9))
        	
        	print(math.ceil(number=3.9))
        	
        	print(math.exponents(number=9.5))
        	
        	print(math.square_root(number=3))
        	
        	print(math.sum([9, 2, 23.4])) # +
        	
        	print(math.difference([50, 40, -10, 2, 9.3])) # -
        	
        	print(math.composition([2, 5, -1, 0.5])) # *
        	
        	print(math.quotient([50, 5, 2, 2.3])) # /
        	
        	print(math.binary(number=9))
        	
        	print(math.degree(first=2, second=2))
        	
        	
        # File
        
        	from PROPython import File
        	
        	file = File(path="PROPython.txt")
        	
        	file.write("Some text")
        	
        	file.add("Some text2")
        	
        	file_read = file.read()
        	file_size = file.size()
        	
        	file.rename("PROPython_List.txt")
        	
        	file.duplicate(value=1) # value - copy number
        	
        	file.clear_lines()
        	
        	file.write("> Hello, world!")
        	
        	file.close()
        	
        	file.delete()
        	
        # Now let's move on to the PROGame class (it uses the pygame library)
        # To install the pygame you need to write "pip install pygame" in the command line
        # Now there will be an explanation for all the files and also the code
        	
        	import pygame
        	from PROPython import *
        	from PROPython.keys import *
        
        	window = PROGame() # We will using PROGame class
        
        # Window
        	# Creating window
        	window.Application(width=500, height=500, window_name="PROGame window")
        
        	# Fill your window
        	window.fill(color=(23, 56, 77))
        
        	# Icon
        	# Instead My_Icon.png you need place your path to the icon image (.png, .jpg and others)
        	window.icon(path="My_Icon.png")
        
        # Drawing
        	# Drawing cube
        	window.draw_cube(color=(255, 0, 0), pos_x=50, pos_y=52, width=10, height=23)
        
        	# Drawing circle
        	window.draw_circle(color=(123, 76, 32), pos_x=50, pos_y=52, width=10, height=10)
        
        	# Drawing line
        	window.draw_line(color=(99, 44, 77), pos_x1=10, pos_y1=10, pos_x2=20, pos_y2=20, width=3)
        
        	# Drawing polygon
        	window.draw_polygon(color=(23, 23, 45), pos_x1=100, pos_y1=120, pos_x2=110, pos_y2=130, pos_x3=130, pos_y3=145, pos_x4=150, 		pos_y4=150)
        
        # Sounds
        	#Instead my_sound.mp3 you need place your path to the sound
        	window.play_sound(path="my_sound.mp3")
        
        # Functions
        	def my_func_with_no_brackets():
        		cmd("Hello button")
        
        		# Clear all staff (buttons, text_boxes)
        		window.clear()
        
        		# It gets all text boxes text!
        		cmd(window.get_TextBoxs_text()) 
        # UI
        	# Creating text
        	window.create_text(text="My text", font=None, size=24, color=(255, 255, 255), pos_x=234, pos_y=234, smoothing=True)
        
        	# Creating image
        	Instead My_Image.png you need place your path to the image (.png, .jpg and others)
        	window.create_image(path="My_Image.png", pos_x=300, pos_y=300)
        
        	
        	# When you call function you have not have brackets!
        	window.create_button(active_color=(0, 0, 0), inactive_color=(0, 10, 0), width=100, height=25, x=400, y=400, text="My Button", size=25, font=None, text_color=(10, 10, 10), outline=None, command=my_func_with_no_brackets)
        
        	# Creating text box
        	window.create_text_box(width=100, height=25, x=450, y=450, active_color=(0, 255, 0), inactive_color=(255, 0, 0), 	border_width=2, text_color=(255, 255, 255), font=None, size=25, max_chars=30)
        
        # Other
        	# Player
        	# Replace path_to_image/my_img.png to path and write "/" and your image name and (.png, .jpg and others)
        	window.create_player(x=60, y=60, speed=2, image="path_to_image/my_img.png", control_type = 2)
        
        # Particle System
        	window.particle_system(x=50, y=50, speed=3, radius=10, color=(234, 56, 12))
        
        # Show all
        	# Main loop
        	while window.run:
        		# If "w" key pressed	
        		if is_key_pressed(pygame.K_w): # It works with pygame
        			window.run_particle_system() # Running particle system
        			print("Yeah!")
        			
        		window.show(FPS=60, debug_mode=False)
        
        # Now we will create Network! (It working on localhost)
        # OK. Create new file and name it "server.py" or "s.py" or "_server.py"
        # And write that
        	
        	from PROPython.server import * 
        	from PROPython.Objects import Player
        
        # Creating server
        	server = Server(port=9999, max_connections=2, players_server=True, players_instance=[Player(x=50, y=100, speed=2, img="player.png", control_type=2), Player(x=50, y=100, speed=2, img="player.png", control_type=2)])
        	
        	server.start() # Starting server
        
        # Now in console we will first run server.py (or what you called the server script)
        	python server.py
        
        # And we open new console and write "python main.py" (or "python m.py" or what you called)
        	python main.py
        	
        # And in other console we need to write same
        	python main.py
        
        # Sockets
        # Pygame
        # PROPython
        # PROGame
        # © Game2D Studio
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown
