"""Effects"""

class FxName:
    """FX name"""

    def __init__(self, name):
        self.name = name


BITCRUSHER = FxName('bitcrusher')
COMPRESSOR = FxName('compressor')
ECHO = FxName('echo')
FLANGER = FxName('flanger')
KRUSH = FxName('krush')
LPF = FxName('lpf')
PAN = FxName('pan')
PANSLICER = FxName('panslicer')
REVERB = FxName('reverb')
SLICER = FxName('slicer')
WOBBLE = FxName('wobble')
