# coding: utf-8

"""
    College Football Data API

    This is an API for accessing all sorts of college football data.  Please note that API keys should be supplied with \"Bearer \" prepended (e.g. \"Bearer your_key\"). API keys can be acquired from the CollegeFootballData.com website.  # noqa: E501

    OpenAPI spec version: 4.4.9
    Contact: admin@collegefootballdata.com
    Generated by: https://github.com/swagger-api/swagger-codegen.git
"""


import pprint
import re  # noqa: F401

import six

from cfbd.configuration import Configuration


class PlayerUsageUsage(object):
    """NOTE: This class is auto generated by the swagger code generator program.

    Do not edit the class manually.
    """

    """
    Attributes:
      swagger_types (dict): The key is attribute name
                            and the value is attribute type.
      attribute_map (dict): The key is attribute name
                            and the value is json key in definition.
    """
    swagger_types = {
        'overall': 'float',
        '_pass': 'float',
        'rush': 'float',
        'first_down': 'float',
        'second_down': 'float',
        'third_down': 'float',
        'standard_downs': 'float',
        'passing_downs': 'float'
    }

    attribute_map = {
        'overall': 'overall',
        '_pass': 'pass',
        'rush': 'rush',
        'first_down': 'firstDown',
        'second_down': 'secondDown',
        'third_down': 'thirdDown',
        'standard_downs': 'standardDowns',
        'passing_downs': 'passingDowns'
    }

    def __init__(self, overall=None, _pass=None, rush=None, first_down=None, second_down=None, third_down=None, standard_downs=None, passing_downs=None, _configuration=None):  # noqa: E501
        """PlayerUsageUsage - a model defined in Swagger"""  # noqa: E501
        if _configuration is None:
            _configuration = Configuration()
        self._configuration = _configuration

        self._overall = None
        self.__pass = None
        self._rush = None
        self._first_down = None
        self._second_down = None
        self._third_down = None
        self._standard_downs = None
        self._passing_downs = None
        self.discriminator = None

        if overall is not None:
            self.overall = overall
        if _pass is not None:
            self._pass = _pass
        if rush is not None:
            self.rush = rush
        if first_down is not None:
            self.first_down = first_down
        if second_down is not None:
            self.second_down = second_down
        if third_down is not None:
            self.third_down = third_down
        if standard_downs is not None:
            self.standard_downs = standard_downs
        if passing_downs is not None:
            self.passing_downs = passing_downs

    @property
    def overall(self):
        """Gets the overall of this PlayerUsageUsage.  # noqa: E501


        :return: The overall of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self._overall

    @overall.setter
    def overall(self, overall):
        """Sets the overall of this PlayerUsageUsage.


        :param overall: The overall of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self._overall = overall

    @property
    def _pass(self):
        """Gets the _pass of this PlayerUsageUsage.  # noqa: E501


        :return: The _pass of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self.__pass

    @_pass.setter
    def _pass(self, _pass):
        """Sets the _pass of this PlayerUsageUsage.


        :param _pass: The _pass of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self.__pass = _pass

    @property
    def rush(self):
        """Gets the rush of this PlayerUsageUsage.  # noqa: E501


        :return: The rush of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self._rush

    @rush.setter
    def rush(self, rush):
        """Sets the rush of this PlayerUsageUsage.


        :param rush: The rush of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self._rush = rush

    @property
    def first_down(self):
        """Gets the first_down of this PlayerUsageUsage.  # noqa: E501


        :return: The first_down of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self._first_down

    @first_down.setter
    def first_down(self, first_down):
        """Sets the first_down of this PlayerUsageUsage.


        :param first_down: The first_down of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self._first_down = first_down

    @property
    def second_down(self):
        """Gets the second_down of this PlayerUsageUsage.  # noqa: E501


        :return: The second_down of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self._second_down

    @second_down.setter
    def second_down(self, second_down):
        """Sets the second_down of this PlayerUsageUsage.


        :param second_down: The second_down of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self._second_down = second_down

    @property
    def third_down(self):
        """Gets the third_down of this PlayerUsageUsage.  # noqa: E501


        :return: The third_down of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self._third_down

    @third_down.setter
    def third_down(self, third_down):
        """Sets the third_down of this PlayerUsageUsage.


        :param third_down: The third_down of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self._third_down = third_down

    @property
    def standard_downs(self):
        """Gets the standard_downs of this PlayerUsageUsage.  # noqa: E501


        :return: The standard_downs of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self._standard_downs

    @standard_downs.setter
    def standard_downs(self, standard_downs):
        """Sets the standard_downs of this PlayerUsageUsage.


        :param standard_downs: The standard_downs of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self._standard_downs = standard_downs

    @property
    def passing_downs(self):
        """Gets the passing_downs of this PlayerUsageUsage.  # noqa: E501


        :return: The passing_downs of this PlayerUsageUsage.  # noqa: E501
        :rtype: float
        """
        return self._passing_downs

    @passing_downs.setter
    def passing_downs(self, passing_downs):
        """Sets the passing_downs of this PlayerUsageUsage.


        :param passing_downs: The passing_downs of this PlayerUsageUsage.  # noqa: E501
        :type: float
        """

        self._passing_downs = passing_downs

    def to_dict(self):
        """Returns the model properties as a dict"""
        result = {}

        for attr, _ in six.iteritems(self.swagger_types):
            value = getattr(self, attr)
            if isinstance(value, list):
                result[attr] = list(map(
                    lambda x: x.to_dict() if hasattr(x, "to_dict") else x,
                    value
                ))
            elif hasattr(value, "to_dict"):
                result[attr] = value.to_dict()
            elif isinstance(value, dict):
                result[attr] = dict(map(
                    lambda item: (item[0], item[1].to_dict())
                    if hasattr(item[1], "to_dict") else item,
                    value.items()
                ))
            else:
                result[attr] = value
        if issubclass(PlayerUsageUsage, dict):
            for key, value in self.items():
                result[key] = value

        return result

    def to_str(self):
        """Returns the string representation of the model"""
        return pprint.pformat(self.to_dict())

    def __repr__(self):
        """For `print` and `pprint`"""
        return self.to_str()

    def __eq__(self, other):
        """Returns true if both objects are equal"""
        if not isinstance(other, PlayerUsageUsage):
            return False

        return self.to_dict() == other.to_dict()

    def __ne__(self, other):
        """Returns true if both objects are not equal"""
        if not isinstance(other, PlayerUsageUsage):
            return True

        return self.to_dict() != other.to_dict()
